Welcome
Welcome to our online tutorial on how teachers can introduce gamification into their science and math classrooms. This website was created as part of a project for a graduate course, ETEC 533: Technology in the Science and Mathematics Classroom, from UBC's Masters of Educational Technology program.
On this site, you will be provided the opportunity to learn the theories associated with gamification and how to implement gamification into a classroom setting. You will also have the opportunity to explore the use of Lure of the Labyrinth and The Radix Endeavor in a classroom setting.
We hope you have a meaningful learning experience. Enjoy!
On this site, you will be provided the opportunity to learn the theories associated with gamification and how to implement gamification into a classroom setting. You will also have the opportunity to explore the use of Lure of the Labyrinth and The Radix Endeavor in a classroom setting.
We hope you have a meaningful learning experience. Enjoy!
- Heidi, Rob, D’Alice, and Owen
Gamification
They have been around for a long while, but have evolved over the years. “Games today come in more forms, platforms, and genres than any other time in history” (McGonigal, 2011, p. 20). We are able to select from mini-games that last seconds to role-playing games that can last days, months, or even years.
By including gamification activities in lessons we will be able to create learning environments that will captivate our students’ attention. When comparing the use of games and the teacher-centered classroom, the teacher-centered classroom has a more difficult time motivating students to learn. Games motivate our students to participate more fully in their learning.
By including gamification activities in lessons we will be able to create learning environments that will captivate our students’ attention. When comparing the use of games and the teacher-centered classroom, the teacher-centered classroom has a more difficult time motivating students to learn. Games motivate our students to participate more fully in their learning.
(Microsoft in Education, 2011. Game Designer Jane McGonigal Interviewed.)